Shoujo-tachi wa Kouya o Mezasu
(Four episodes watched):|
This show was looking pretty dull and uninteresting until the video game/otaku element was introduced near the end; that made me sit up and take notice. I was confident that it would still probably flop, but that made me watch some more since the production of otaku stuff, especially by underdogs, is interesting in itself to me. In some ways, this show reminds me of Bakuman, which is a favorite anime of mine. The characters seemed pretty lifeless, but Sayuki's cynical outlook was unusual and encouraging. One way the show might be a winner was if it taught us some interesting things that we didn't already know about video game production. It did include some details, but not all that much explanation of them and as a result seemed only modestly interesting. The easiest way to be a loser would be if the show turned out to be more about romance between uninteresting characters than about the goal of the team as a whole; or, if the characters remain uninteresting to the extent that we don't care whether they achieve their goal or not. At the end of episode three the teens have barely gotten started on the project, but have agreed on the basic framework of the game: a sort of lesbian, Girl's Love tale. It was still unclear which way the show would go; but nothing much had intrigued me yet, and experience shows that if that hasn't happened by this point, it probably never will. I also found that I have forgotten a good deal of what happened in episodes one and two, which, again, isn't a good sign. Nevertheless, I'm keeping my fingers crossed. I really wanted this show to take off and be entertaining, since again I like Otaku premise tales, but it seemed to be stumbling along at a slow pace and without giving me all that much in exchange for my time and attention. Comedy was clearly out of the question since there were virtually no laughs (I hope it wasn't trying to be primarily a comedy, because it isn't). But what is the conflict here? What's at risk? What will happen if the project is a failure? Didn't I say something earlier about how Sayuki's cynical outlook had potential? Ultimately, my patience ran out and I abandoned Girls Beyond the Wasteland.
Last updated Wednesday, February 15 2017. Created Tuesday, January 12 2016.