Otome Game no Hametsu Flag shika Nai Akuyaku Reijou ni Tensei shiteshimatta..

Title:Otome Game no Hametsu Flag shika Nai Akuyaku Reijou ni Tensei shiteshimatta..
My Next Life as a Villainess: All Routes Lead to Doom!
乙女ゲームの破滅フラグしかない悪役令嬢に転生してしまった
Overall:Unevaluated
Keywords: , , , , ,
Notables: Animation - SILVER LINK
UCHIDA Maaya
After bumping her head, Catarina Claes, the spoiled daughter of a powerful nobleman, realizes something mind-blowing: she was once a 17 year old Japanese teenager who died in an accident. The world she has been reincarnated in is based on a romance simulation video game she used to play, 'Fortune Lover'. And she has now been destined to play the part of the main female villain, whose seemingly inevitable outcomes range from bad to worse.

12 episodes
OverallArtAnimationCharacter Design MusicSeries StoryEpisode StoryReviewer
Unevaluated Stretch [series:3836#628]
(Two episodes watched)

Is it just me, or does anime these days have a talent for coming up with wild, intriguing premises which beg all sorts of questions and could go in a million different mind-blowing directions--and they promptly choose the least ambitious possible option, and just try to make do with some mediocre jokes and little or no plot at all? Basically, the premise is a joke, and it could stretch the envelope in countless ways, both humorous and dramatic. But if the thought ever occurred to the makers that this could be anything more than a cheap, mass-produced comedy, they immediately vowed never in a million years to dare to try something like that. There ought to be a law, that just in case the viewers don't find your jokes to be as funny as you did, you have to include some sort of semi-interesting plot for them to follow instead. I'm not angry at this show for being bad (as anime comedies go, it is average), I'm angry at it for refusing to be good, because it clearly has great potential. Why the hell didn't Princess Catarina back out of her engagement when she realized what was going on? Fate must be kept from following the course it always did in the video game, because that would be very bad for her, but that course wasn't all that sophisticated to begin with. As I watched I was so dismayed with the simplistic plot that I found myself dreaming up alternate courses the story might take. Catarina might wonder if she is in some sort of purgatory as punishment for some sin she has committed. Or what if she made a serious effort to alter the flow of time, but found that somehow destiny itself seemed to be cancelling out her efforts and anything but a catastrophic end for her seemed impossible (sort of like what happened at one point in Steins;Gate)? You could still tell the jokes (such as they are) in addition to that. But instead nonsensical coincidences and slips of the tongue and just plain bad luck are used to move the plot (such as it is) forward, and we are supposed to be content with the non-LOL jokes. Maybe some sort of credible plot will come together in the final episode or two, but only after we have sat through ten or so episodes of this stuff. Why do these alternate reality Isekai series often seem to feel that, like a convoy of ships, they must move at the speed of their slowest member? I watched episode two as well, but it still feels boring. The characters, even Catarina herself, are 2D just like they no doubt were in the video game. Writing comedy has got to be just as difficult and demanding as writing drama is, because otherwise there wouldn't be nearly as much of it that is so awful.

Last updated Thursday, April 30 2020. Created Monday, April 20 2020.

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