(Two episodes watched):|
The problem with Infinite Dendrogram is that for all the talk of cutting edge technology, the game system didn't seem all that brilliant or futuristic to me. About the only novel element I recognized is the NPCs who are supposedly as smart as real people; and a virtual girl who acknowledges the protagonist as her 'master' is hardly any more advanced than the 2D ones who do so today. 'Nemesis' hasn't said much, but it doesn't look like she will make much use of the AI in her virtual head, at least not in the sense of having a dynamic, interesting personality. I'd be willing to bet that she will never wonder where Ray came from before he arrived in the ID world or anything like that. All sorts of potential issues leap to mind when highly intelligent NPCs are involved, but I didn't sense this series would try to delve into them. It looks like the show will just involve shallow adventuring, fighting monsters, doing good deeds, having a submissive virtual girlfriend, etc. There doesn't seem to be any problem with the ID game system, or any hint that perhaps there will be, instead everything is running smoothly. The humor was modest and the characters likewise. Also, it's hard to thrill us with supposedly revolutionary technology when the character designs and animation are unremarkable. So, basically this game hardly seems any more sophisticated than the ones available today, I don't sense any engaging conflict, and as a result I was somewhat underwhelmed by episode one. In episode two I was amused by the message Ray gets from the game system that he needs to log off momentarily so that he can go to the real world bathroom. Stuff like that--the practical problems of virtual reality video games--seldom show up. Some group of villains have been annoyed by Ray's meteoric rise and intend to shut him down. in general, I think I could take this show or leave it without much regret.
Last updated Thursday, January 30 2020. Created Monday, January 20 2020.