Re:Monster

Title:Re:Monster
Overall:Unevaluated
Keywords: , , , , , , , ,
Notables: Animation - Studio DEEN
HOSODA Kenta
KAKUMA Ai
SATOU Takuya
After being murdered by a knife wielding lunatic, the protagonist finds himself reincarnated in some alternate world as a lowly Goblin named 'Gobrou'. He matures remarkably quickly, and retains his memories of being a human which he puts to good use. He learns that this world functions much like an MMORPG (of course) and if you level up enough you can 'evolve' into a higher lifeform. He allies himself with Gobkichi, the strongest Goblin in his tribe, and Gobmi, one of the few females. His intelligence and the things he can do with it amaze the other Goblins and he is acknowledged as their new leader, which makes him wonder just how high he can ascend.

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OverallArtAnimationCharacter Design MusicSeries StoryEpisode StoryReviewer
Unevaluated Stretch [series:4789#628]
(Three episodes watched}:

The premise of this show--winding up as a lowly creature that is generally considered evil--reminded me of Nozomanu Fushi no Boukensha from last season. But whereas Nozomanu- quickly struck me as having something unique and intriguing to it, Re:Monster does not really surprise me in any major way. The plot might actually be more like a show like Overlord, in which the protagonist attempts to grab as much power and rise as high as possible. The OP sequence promises a wide range of monsters, demons, knights, elves, etc. The key to Gobrou's success, of course, is that he retains his human memories--that, and 'Absorption', 'an extremely rare ESP ability' that he had supposedly been born with as a human and retains, and which allows him to 'eat almost anything and and gain its abilities'. It's always much easier to rise in a game-like world when you are blessed with one or more special abilities right from the start. A good deal of blood is spilled, but it is always that of strange monsters rather than anyone who has any semblance of a personality, so I was not at all disturbed. It is also suggested that (most?) Goblins are the offspring of kidnapped and raped human women, but the show doesn't delve any farther into this topic. So far we have barely gotten to know Gobrou and I doubt if we ever will; he may basically be an empty slot that the viewer can imagine themself occupying. The power struggles themselves will probably be what is supposed to hold our interest, and the premise is indeed sort of interesting. But I didn't feel any distinct thrill or any need to know how this would all work out, probably since Gobrou essentially remains a stranger. When will someone make an isekai anime in which the protagonist tries to find out why his/her new world functions like a video game?

In episode two Gobrou rises steadily, killing and eating various powerful creatures, and thereby leaving every other goblin farther and farther behind. It became increasingly obvious that this show was more about how to win power and prestige in a videogame than in a semi-realistic alternate world, because Gobrou ascent would not be possible there. The latter would have been more interesting, but also much more difficult to write. I'd rather learn the story of someone who prevailed using extraordinary wisdom and courage than someone who just became too strong to beat. Anyway, Gobrou is merciless to any goblin who openly challenges him, but gracious to captive human women--one of whom may become part of his informal harem. Already, the thought occurs to me, will the fact that Gobrou was once a citizen of modern-day Japan make any difference from here on?

In episode three Gobrou continues to rack up new skills and abilities, making him almost invincible. The girls--both goblin and human--adore him and jockey for his attention. His skills are as useful in bed as on the battlefield, apparently. This was predictable but I was still enjoying this and wondering what Gobrou would do with this tribe he now leads (he muses about possibly forming a unit of mercenaries).

Last updated Saturday, May 04 2024. Created Friday, April 05 2024.

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