 Hauru no Uguko Shiro
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Early 20th century technology meets magic in a Western (probably French) country where Sophie, a young woman, is living and running a hatter shop. One of these magic users, the "Witch of the Wasteland", puts a hex on Sophie, making her instantly age by 70 years and unable to tell anyone about the reason. On her search for help Sophie ends up living in the moving castle of the infamous wizard Howl, together with his apprentice boy Marker, fire demon Calucipher, and the living scarecrow Turnip Head. And with time she is getting more and more dragged into a conflict of powerful wizards and a dreadful war. Will Sophie be able to break her curse, and what about the other inhabitants of this castle?
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 Mind Game
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Nishi, an awkward young manga artist in Osaka, has had on longstanding crush on Myon. Thing is, Myon’s got a thing for rugged Ryo. Matters come to a head at her sister Yan’s yakitori restaurant, in the presence of the girl’s dissolute father—who happens to owe a bunch of money to a pair of creepy gangsters, who’ve come to collect. Things get ugly, and Nishi gets killed in a brutal, graphic fashion. End of the story? No way, that’s just the start. Pulling a fast one on God (in all his/her/its infinite manifestations), Nishi hightails it back to Earth, where he replays the crime to his advantage, steals a car and grabs the girls. Under a hail of yakuza gunfire, he bails off a bridge—and into the mouth of a whale. There, he and his two female companions encounter a tenacious and lively old man who has set up camp in the beast’s belly, longing to someday return to human company on dry land. With no immediate exit available, the quartet make do—fishing, fighting, making love, weaving tales of strange happenings on faraway planets and dreaming of life in the real world. Will they ever set foot there again?
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